CUADRADO-FLECHA-PERSONA QUE CORRE & SQUARE-ARROW-PERSON RUNNING

Cristina Blanco

Du 08 janvier au 09 janvier 2005

Un mur, comme on en trouve partout, avec ses codes, ses signaux et ses panneaux indiquant la sortie, les escaliers de secours, l’alarme la plus proche… Tous ces symboles, d’où viennent-ils ? Sont-ils vraiment nécessaires? Pourquoi sont-ils si universellement compréhensibles?

 

Note de la performeuse:

« A wall, it could be anywhere, with all the expected codes, patterns, and schematic signs pointing towards “the exit”, “the stairway”, “the alarm”… drawings of arrows, lines and circles, glowing in the dark; it’s them, all those pictures, set inside the squares.. who thought them up? who marks them as worthy and universally comprehensible? The idea behind “square…” works like a game. A game in which we are newly introduced to
those signs and objects to which we’re so accustomed to; a way of transforming them, to pluck them out of context time and time again, and crate their meaning anew… a way of turning a common place (the wall) into a new space, unique to itself. The space metamorphoses into a series of micro spaces in which certain stories take place, some of them absurd, others tragic, the objective being continuous perceptual change on the part of the spectator… The wall, previously “normal”, now becomes something else, something through which we come into contact with an coded world, hidden behind signs and objects, doors and plugs…
This journey through space becomes an excuse that allows us to decompose the information contained within these very spaces and to manipulate our everyday lexicon in order to create a new and different language; this, in essence, is the focal point of the piece.
Source text for the material comes from a fire extinguisher label and clothes labeling. The only materials used in the piece are the artist’s body and the symbols she may find. These become a sort of puzzle to be solved by both performer and spectator; a simultaneous process, for this game is, if anything, ambiguous; the performer, on the one hand, controls and manipulates this space while – on the other – allows herself be swept along by it until she becomes trapped by the very same code that she has created. »

 

Le texte simplifié n'est pas disponible.

Un mur, comme on en trouve partout, avec ses codes, ses signaux et ses panneaux indiquant la sortie, les escaliers de secours, l’alarme la plus proche… Tous ces symboles, d’où viennent-ils ? Sont-ils vraiment nécessaires? Pourquoi sont-ils si universellement compréhensibles?

 

Note de la performeuse:

« A wall, it could be anywhere, with all the expected codes, patterns, and schematic signs pointing towards “the exit”, “the stairway”, “the alarm”… drawings of arrows, lines and circles, glowing in the dark; it’s them, all those pictures, set inside the squares.. who thought them up? who marks them as worthy and universally comprehensible? The idea behind “square…” works like a game. A game in which we are newly introduced to
those signs and objects to which we’re so accustomed to; a way of transforming them, to pluck them out of context time and time again, and crate their meaning anew… a way of turning a common place (the wall) into a new space, unique to itself. The space metamorphoses into a series of micro spaces in which certain stories take place, some of them absurd, others tragic, the objective being continuous perceptual change on the part of the spectator… The wall, previously “normal”, now becomes something else, something through which we come into contact with an coded world, hidden behind signs and objects, doors and plugs…
This journey through space becomes an excuse that allows us to decompose the information contained within these very spaces and to manipulate our everyday lexicon in order to create a new and different language; this, in essence, is the focal point of the piece.
Source text for the material comes from a fire extinguisher label and clothes labeling. The only materials used in the piece are the artist’s body and the symbols she may find. These become a sort of puzzle to be solved by both performer and spectator; a simultaneous process, for this game is, if anything, ambiguous; the performer, on the one hand, controls and manipulates this space while – on the other – allows herself be swept along by it until she becomes trapped by the very same code that she has created. »

 

Distribution

  • Création et performance: Cristina Blanco – Assistante scénographe: Veronica Regueiro
  • Avec le soutien de l’Aula de Danza de Alcala de Henares